After the Long Night
A quick overview.
- The player’s job is to role play, not roll play.
- I’ll do most of the rolling, that prevents you from know what AC/Skills etc your facing directly, which in turn affects your searching and game play
- Hit points: are divided into Body and Fatigue. Body Points are your Classes’ First Level Level HPs plus Con bonus Fatigue are all points from then on
- I don’t use traditional Critical hits – (ie. 3x, 2x etc..)—Instead Critical Hits occur when your attack succeeds by 5 or more than what was required, when rolling damage if you roll a Max on a die (ie. an 8 on d8) reroll that die and add its to the total, this can continue as many times as the MAX is rolled. The result is taken from BODY, like in StarWars (i’ve recently found out that system exists elsewhere).
- Saving throws are based off either the relevant counter skill (ie. Arcane vs resisted Arcane, Track vs Evasion) otherwise its a resist check against attribute.
- Dex for reflex, Con for Fortitude, WIS for will power.
- Magic users use Spell points for casting.